So, we've now made each floor represent its own biome, and also capped the maximum amount of regular rooms that can be created each floor. Looking forward, with the Dragonbone Dunes and Lost Ship being added, the double-floor layout seemed unsustainable. The floors also increased in size as you went, resulting in one complete run being an endurance test that could last well over an hour. There's currently 100 different pins available, and four can be equipped at the same time.īefore this update, Arcade Mode featured two floors per biome. Your arrows might suddenly explode on impact, basic attacks might empower the next spell, or you may simply get a cloud summon for free! The idea with the pins is to give a little bit more uniqueness to every run. Pins is a mechanic that, when unlocked (happens early), will give the player various modifiers that can make them very powerful if used the right way. When playing Arcade Mode, it's easy to fall into a groove of doing the exact same thing over and over, and it can become quite monotonous. In what will be our final attempt at sweeping changes to Arcade Mode to make it more accessible, we've made three significant additions to it: Pins, Length Reduction and Catalysts. You can see the details in the patch notes, but the kind of changes we're talking about is stuff like more readable indicators, less disruptive randomness, more clear windows of vulnerability, etc. All these changes are basically "quality of life" changes that remove certain jank scenarios, especially for people playing close-range builds. If you've been on the fence about Arcade Mode before, please do give it a try to see if you enjoy it more now!Ī bunch of enemies have received changes of differing magnitude, and the shield has become stronger in general - especially shielding without perfect guarding. So while Fred and Vilya have been making graphics for the upcoming Story Mode polish phase (wrapping up loose ends in the game world), the programming budget has been put towards a last push at making Arcade Mode a more pleasant experience, and in the process improving some enemy behavior for both Arcade and Story. Note: This is one of those real Frontline updates, where sounds are missing, some graphics are placeholder etc! The gameplay should hold up well, though!
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